Categories
BLOG

mystical flower seeds

Mystical flower seeds

Table of content
Hide table of content

The Mystical Seed Pod is a special plant in Resynth. Unlike the others, it spawns randomly in the world instead of growing from seeds.

By default, they do not do anything and are pretty much useless apart from being a decorative flower. However, you can change the configuration so that when broken, each Mystical Seed Pod will drop a Biochemical Seed for a random growable mod drop instead. This feature can be used to enable players who can otherwise not obtain mob drops a way to grow mob drops for themselves; particularly useful for players who like playing in Peaceful mode.

In the Resynth config settings, under the Mystical Seed Pod category is a config option Should Drop Seeds / enable-drops-from-seed-pod .

When set to true , Mystical Seed Pods will drop a random Biochemical seed when broken (common Biochemical seeds have a slightly higher chance to drop in 1.12.2).

When set to false , Mystical Seed Pods will drop the plant block which can then be used as a decorative block.

A couple mystical seed pods found naturally in the world.

The Mystical Seed Pod is a special type of plant in Resynth. By default it doesn’t do anything but can drop Biochemical seeds when enabled to do so. It isn’t grown from seeds but rather spawns randomly in the world.

No botania seeds altough they are enabled #1222

Comments

Copy link Quote reply

realmayus commented Apr 27, 2019

I’m currently creating a SkyFactory 4 Remix that includes both AgriCraft and Botania.
I want to make it possible to use AgriCraft in order to obtain the Botania flowers. I wanted to enable those recipes in the config, but apparently they are already enabled:

What else could I do in order to enable the crafting of botania plants?

realmayus commented Apr 27, 2019

This, for example, is the botania_white_mutation.json file:

As you can tell, it’s enabled, but JEI doesn’t show the recipe.

Vislor commented May 18, 2019

The issue is the capital ‘B’ in the folder name. You need to change that to mod_botania (lowercase b): both the actual folder name as well as the path entries inside the various json files.

Khroz commented May 19, 2019

I tried that and it only creates another folder with json files and the capital B again.

darthvader45 commented May 19, 2019

If that’s the case, then it might be a problem with the compatibility part of the mod. Can someone check the code that generates the folders?

Khroz commented May 19, 2019

I would like to try but looked in the code yesterday and sincerely don’t know where to search for that, if someone could help pointing out where that would be great.

Vislor commented May 19, 2019

Once I added the lowercase folder it also regenerated the folder with the capital letter on my server as well, to be honest this would be expected, on Linux at least. Since Linux is a case-sensitive file system the default initialization code would be looking for the capital letter version and not seeing it would create it again.

It is possible that if the client isn’t corrected as well that loading the defaults on the client is messing up the server’s sent configuration. There are actually 4 mutations that are incorrect in the Botania JSON files (yellow, cyan, white, and gray if I remember correctly), and even though I fixed those on the server (you need to add the prefix “vanilla:” inside the mutation JSON files) the mutations still didn’t show up on the client.

I had to correct those in the client’s default config before the client recognized them (even though the server-sent ones are supposed to override the client.) I guess when the client encountered an error loading those then it turned them off permanently.

Vislor commented May 19, 2019

If that’s the case, then it might be a problem with the compatibility part of the mod. Can someone check the code that generates the folders?

It looks like the default JSON is imported from the Agricraft/AgriPlants repo during the build process. There is an open pull request in that repo to fix this issue, but it hasn’t been merged or acknowledged as of yet.

Khroz commented May 19, 2019

It looks like the default JSON is imported from the Agricraft/AgriPlants repo during the build process. There is an open pull request in that repo to fix this issue, but it hasn’t been merged or acknowledged as of yet.

Everything Vislor is saying is correct. It’s working now, it needs to be done on client side too so the server “synchs” with those files and stops asking for the wrong ones. I can see them now inside NEI in my server and i’m testing if it’ll crossbreed, also podzol now accepts crop sticks so i’m guessing it will.

Finally, yeah the AgriPlants repo is where it’s wrong and yep the pull request has not been merged yet. Thanks for helping on this one friends i love y’all and i hope it gets fixed soon.

I'm currently creating a SkyFactory 4 Remix that includes both AgriCraft and Botania. I want to make it possible to use AgriCraft in order to obtain the Botania flowers. I wanted to enable those recipes in the config, but apparently they…